Market size: 15b (Excluding the Asian market) Active streamers: 15m+ (Excluding the Asian market) Hours watched content in October: 832m+ hr. Annual growth: 10.4%
Who is a gaming streamer and his audience? Regular or professional player Any gender Twitch or Youtube gaming content creator Wants to earn money on the created gaming content Age: 14-42
Проблема или Возможность
Promblems:
- Streamers have hundreds of watching players, but they can only interact with a dozen of them.
- Conducting mass joint activity
- Long-lasting Audience Retention
- Slow average viewers growth
- Insufficient content monetization
Решение (Продукт или Услуга)
Gaming web-platform Beyond.gg with such opportunities for streamers as:
- Create and hold joint activity games for thousands of viewers
- Engage viewers in the new content format
- Increase average viewers and monetize audience
In 3 clicks
- Conducting thousands of joint activities in 3 clicks - Streamers increase online and engagement, while multiplying their income - You don't need a program or screenshots to work with the service - Easy login to the product and its use (3 minutes to register and link an account)
Финансы
B2C Monetization - Service subscription (Additional gaming mods with streamers) - Playing with a streamer (15% commission on the streamer's services) - Digital goods sale (Bonus cards, profile customization like in Steam) CAC = $0, 73 AVG Check = $4,78
BM:
- Service subscription (Additional gaming mods with streamers)
- Playing with a streamer (15% commission on the streamer's services)
- Digital goods sale (Bonus cards, profile customization like in Steam)
Sales channel:
- Twitch TV
- YouTube
- Instagram
Целевое назначение инвестиций
Capturing the streamer market in Fortnite. Capturing the streamer market in League of legends.
In 8 months, the next round of 3 million is estimated at 30.
Предложение инвестору
$500.000 (10%) Estimated to be $5m
In 8 months, the next round of 3 million is estimated at 30.