The world's first Clash-of-Clans style P2E mobile build & battler based on the Ethereum blockchain.
Current Status
At present, the game is in the early stages of development with MVP release due March. Currently, the base of the game is being built with some of the characters and lands already completed. We’re aiming to have the game completed within the same time frame as the film is released as that would optimise user acquisition and brand exposure.
Problem or Opportunity
Antara Raiders & Royals is solving a few problems which almost everyone in web3 is trying, but failing, at solving. So we’re going about it a different way. The main problem in web3 is that almost all protocols at the moment are comprised of recycled users, which means that it’s recycled liquidity. When it comes to blockchain games everyone goes for what seems to be the lower-hanging fruit to get users, which might not necessarily be optimal for the growth of the game as these users usually only extract value from the in-game economy and don’t provide value back.
Solution (product or service)
We’re solving this problem by creating a Clash of Clans style game that’s themed towards the Arabian hero Antara. This game is being developed in conjunction with Antara the movie, which is currently a Hollywood produced film with an A-list cast. The movie is unique in the sense that it has been partly funded by NFT sales, the film producer, Alexander Amartei is also the co-founder of Antara Raiders & Royals.
Antara Raiders & Royals alongside the Antara Hollywood movie will help unlock users that no one seems to be targeting at the moment, which are Arabian and Muslim users. To date, there do
Competitors
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Advantages or differentiators
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Business model
Our business model is simple, we’ll have different revenue streams to support the growth of the project: In-game purchases, NFT Sales, ANTT Token, Advertisement, In-game purchase
We’ll have similar mechanics to games such as Clash of Clans, Clash Royale, Rise of Kingdoms, and Lords Mobile. For reference, these 4 games averaged out to$3b in revenue each, most of which came from in-game purchases.
NFT Sales. We’ll have land NFT sales and users will be able to create and mint their own NFTs, which we’ll take a small cut from.