Photo - WOWCube® Entertainment System
play_arrow
View
58638

WOWCube® Entertainment System

USA, Florida
Market: Entertainment
Stage of the project: Operating business

Date of last change: 29.09.2022
Go to the owner's profile
3
equalizer from 2000
help
Calculated and estimated occupancy of the project (more about ratings)
My rating
1
2
3
4
5
6
7
8
9
10
Average rating:
 

Idea

WOWCube® Entertainment System is a toy gadget in the form of a cube for smart video games. To play the cube you should physically twist, tilt and shake the console. All games are boosting your brain.

Current Status

R&D - Done
Mass Production - Done
130+ potential distributors in 56+ countries
20+ patents allowed in key jurisdictions (incl.US, Japanese, Korean, European patents)

Current status - Pre-order Sales - 0.9M in first two months
2793 orders, 90K community

Problem or Opportunity

• High demand for new gaming concepts and platforms (Global Game Market is $152Bn + 11% YoY; 2.3Bn Gamers Globally);
• The future of the toy business is in new and innovative products;
• Devices for stress relief are in high demand (83% of US workers suffer from work- related stress).
• Children ages 8 to 12 spend >5 hours/day screen time. Their eyes are tired.
• Edutainment – people seek a new concept of entertainment.
The global educational toys market size is projected to reach US $29.3Bn
• People want to express their creative abilities without leaving home

Solution (product or service)

WOWCube® Entertainment System:
• New never existing gadget with tons of games and features;
• New game concept to offer, a completely new gaming experience;
• Is played by hands far from eyes;
• Fidgeting together with gaming helps to relax and concentrate
• Smart Educational platform for motor skills, three dimensional thinking development; is recognized as a STEM toy.
• Company’s DevKit and creative tools give an opportunity for anyone to create Games and Apps, place them at the WOWCube store earn money or just have fun

Business model

Our business model:
1. As a gaming platform
Hardware sales
Hardware licensing model
Accessories

2. Our application family
GaaS (Games as a Service) subscription model
Games & applications to sell
Games purchase-in

3. Our software
Ecosystem (OS, Store, SDK)
Own games & applications
3rd parties sell sharing revenue

The main focus of our business model in the future will be GaaS.
5,00
1
2
3
4
5
1 voice
Sign in/Sign up
arrow_back
EN
more_horiz
close
visibility492
star0
Add to favorites
Delete from favorites
share
close
thumb_up0
Like
Unlike
Idea
Current Status
Market
Problem or Opportunity
Solution (product or service)
Competitors
Advantages or differentiators
Finance
Invested in previous rounds, $
Business model
Money will be spent on
Offer for investor
Team or Management
Mentors & Advisors
Lead investor
Risks
Incubation/Acceleration programs accomplishment
Won the competition and other awards
Invention/Patent
Photos
Product Video
Presentation