WOWCube® Entertainment System is a toy gadget in the form of a cube for smart video games. To play the cube you should physically twist, tilt and shake the console. All games are boosting your brain.
Current Status
R&D - Done
Mass Production - Done
130+ potential distributors in 56+ countries
20+ patents allowed in key jurisdictions (incl.US, Japanese, Korean, European patents)
Current status - Pre-order Sales - 0.9M in first two months
2793 orders, 90K community
Problem or Opportunity
• High demand for new gaming concepts and platforms (Global Game Market is $152Bn + 11% YoY; 2.3Bn Gamers Globally);
• The future of the toy business is in new and innovative products;
• Devices for stress relief are in high demand (83% of US workers suffer from work- related stress).
• Children ages 8 to 12 spend >5 hours/day screen time. Their eyes are tired.
• Edutainment – people seek a new concept of entertainment.
The global educational toys market size is projected to reach US $29.3Bn
• People want to express their creative abilities without leaving home
Solution (product or service)
WOWCube® Entertainment System:
• New never existing gadget with tons of games and features;
• New game concept to offer, a completely new gaming experience;
• Is played by hands far from eyes;
• Fidgeting together with gaming helps to relax and concentrate
• Smart Educational platform for motor skills, three dimensional thinking development; is recognized as a STEM toy.
• Company’s DevKit and creative tools give an opportunity for anyone to create Games and Apps, place them at the WOWCube store earn money or just have fun
Business model
Our business model:
1. As a gaming platform
Hardware sales
Hardware licensing model
Accessories
2. Our application family
GaaS (Games as a Service) subscription model
Games & applications to sell
Games purchase-in
3. Our software
Ecosystem (OS, Store, SDK)
Own games & applications
3rd parties sell sharing revenue
The main focus of our business model in the future will be GaaS.