WOWCube® Entertainment System is a toy gadget in the form of a cube for smart video games. To play the cube you should physically twist, tilt and shake the console. All games are boosting your brain.
R&D - Done
Mass Production - Done
130+ potential distributors in 56+ countries
20+ patents allowed in key jurisdictions (incl.US, Japanese, Korean, European patents)
Current status - Pre-order Sales - 0.9M in first two months
2793 orders, 90K community
Problem or Opportunity
• High demand for new gaming concepts and platforms (Global Game Market is $152Bn + 11% YoY; 2.3Bn Gamers Globally);
• The future of the toy business is in new and innovative products;
• Devices for stress relief are in high demand (83% of US workers suffer from work- related stress).
• Children ages 8 to 12 spend >5 hours/day screen time. Their eyes are tired.
• Edutainment – people seek a new concept of entertainment.
The global educational toys market size is projected to reach US $29.3Bn
• People want to express their creative abilities without leaving home
Solution (product or service)
WOWCube® Entertainment System:
• New never existing gadget with tons of games and features;
• New game concept to offer, a completely new gaming experience;
• Is played by hands far from eyes;
• Fidgeting together with gaming helps to relax and concentrate
• Smart Educational platform for motor skills, three dimensional thinking development; is recognized as a STEM toy.
• Company’s DevKit and creative tools give an opportunity for anyone to create Games and Apps, place them at the WOWCube store earn money or just have fun
Our business model:
1. As a gaming platform
Hardware licensing model
2. Our application family
GaaS (Games as a Service) subscription model
Games & applications to sell
3. Our software
Ecosystem (OS, Store, SDK)
Own games & applications
3rd parties sell sharing revenue
The main focus of our business model in the future will be GaaS.