Faster return people with hand physical disabilities to full life through the creation of technological and affordable rehabilitation solutions.
Current Status
Today we have launched pilots in several hospitals in Ukraine, EU and the USA.
We provide hospitals and rehabilitation centres with hand rehabilitation solution that is based on playing existing video games with the help of special controller and provides necessary range of analytics that is needed for effective and conscious rehabilitation.
We have just got funded by Horizon 2020 (European Union grant program) and are looking for partners in Europe in the field of health tech to make less mistakes and reach our goals faster.
Also we participate at acceleration program Startupbootcamp Digital Health in Berlin.
Market
$34B - market of physical rehabilitation in USA and $99B in the world (https://www.ibisworld.com/industry-trends/market-research-reports/healthcare-social-assistance/ambulatory-health-care-services/physical-therapists.html)
$11B - market of physical rehabilitation equipment
>150K rehab centres
>1,5M rehab specialists
84M people each year get hand disabilities worldwide
Problem or Opportunity
40M people, who become hand disabled each year, do not undergo physical rehabilitation due to:
-limited quantity of patients rehab centres can treat
-logistics
-cost of treatment
Solution (product or service)
Provide hospitals with a powerfull yet affordable tool for increasing client flow and providing fast and effective hand rehabilitation.
Our solution is based on 3 main components that permanently exchange data via cloud storage:
• a universal controller for video games and mobile VR/AR that is placed on a palm like a clip and transfers data about hand position/movements and fine motor skills
• software for hospitals to create gaming-based rehabilitation programs, gather statistics, make analytics. It collects data from controller and processes it
• iOS/Android application for users and/or their relatives to control their success
Competitors
Now doctors are forced to use either artisanal methods (massages, modeling of plasticine, puzzles), expensive bulky installations that can’t be used out of hospital (InMotion ARM™, Gloreha) or expensive mobile solutions with limited software (Hand Tutor, MusicGlove). There are some new solutions (Xtensor® Hand Exerciser, Mind-controlled device) that are only on testing period, but they have the same problems.
Advantages or differentiators
Ability for patients to recover while playing favorite games.
Diagnostic is precise and quick - it is done automatically, without human factor
Big Data algorythms allow real-time analytics.
Machine learning algorythmes provide automatic creation of effective treatment and predicts longevity of treatment needed.
Finance
According to our financial plan, our revenue will be €35M till the end of 2022.
If you need details, contact representatives of the project.
B2B
Revenue structure: pricing and frequency
€5000 - CRM system per hospital (paid once)
€29.99 - subscription per doctor per month
€4.99 - subscription per patient per month
€49 - each controller
If you need details, contact representatives of the project.
Money will be spent on
Investments are necessary to launch a full-fledged business (completion of pilots, certification, establishment of sales channels with the possibility of scaling).
Offer for investor
We are ready to negotiate a sharepart with investors.
SABIT program 2018 - business training program for IT by American government
Crowd.Inc - acceleration program
StartupBootCamp Digital Health Berlin 2018
Won the competition and other awards
the Best people choice project at Vernadsky Challenge
International Startup Battles in Moscow and Warsaw
Winner at the CRDF Global Competition (Washington)
European Union grant Horizon 2020 - €50000