Indonesia
Market: Blockchain, Crypto currency, Artificial Intelligence, Virtual and Augmented Reality
Stage of the project: Prototype or product is ready
Rapty.app is a mobile dance learning game that gives the growing metaverse population a new way to express themselves — through movement (imagine: Travis Scott show in Fortnite done in web3 metaverses
Current Status
- have MVP
- built machine learning models assessing dance ~70%: https://www.loom.com/share/3fcead7d6a7c4e7498b4b663f5f3d646
Problem or Opportunity
Combining the fact that >91% of zoomers experience stress, and that they prefer learning online in a gamified environment, we feel that Rapty! is the right solution to deliver on our mission: help zoomers improve their mental health.
Solution (product or service)
Thanks to the app, users can not only learn to dance and thus improve their mental state, but also interact with each other and earn tokens
We use a unique mix of state of the art technologies: motion tracking, 3D full-body avatars, proprietary machine learning models to assess dance moves and blockchain technology as a way to implement open economy.
Business model
Our business model includes these income generating options:
- internal NFT marketplace fee. There will be different types of NFT’s: functional and flex
- Brand partnership: party seasons and branding NFT’s
- Subscription for schools: giving them a tool to access their teachers through results of their students
- Commissions from Battle and Party modes