Globetrotter VR allows you to experience destinations from your couch.
Current Status
- launched website and selection of own virtual travel experience - 27% conversion rate - 5* reviews from users - POC with Emirates Group to replace flyers with virtual experiences
Market
We are targeting the affluent traveler between 25-34 years of age, with an affinity to technology. More than 80%of them take on average 5.6trips per year, 53% of them participate in sightseeing activities, 40% of them value online and virtual experiences.
Problem or Opportunity
Major problems in the travel sector:
1. Accessibility 2. Sustainability 3. Expectations Vs Reality 3
Solution (product or service)
Immersive and interactive virtual tours that are accessible from any device - mobile, tablet or VR headset.
Competitors
Many players in the market are now jumping on the trend of "virtual tours" (eg. Airbnb, withLocals), however they are not actually using VR technology. Their online experiences are created by people with no tech background or an understanding of what it takes to make a virtual experience.
There are many real virtual tours, however they lack the live interactive and human element that we offer.
Finally, we are creating a unified platform for virtual tours. Right now, there is a myriad of virtual tours and experiences all over the internet and the user has a hard time finding what they want.
Advantages or differentiators
Our team uses best-in-class web-based VR, has unparallel expertise in UI design and designing travel experiences specifically.
We are combining both the tech and the knowledge of amazing, passionate travel guides to bring our tours to life.
We will offer the convenience of a global portal with access to many countries and interests.
Finance
Sales: B2C sale of pre-recorded virtual tours ($11-$15)
B2C sale of live virtual tours ($17-$35)
Profit is split between us (60%), content creators (10%) and tour guides (30%)
Cost Structure:
Production of VR tours through content partners (hybrid of small upfront payment + 10% royalties from profit
HR
IT
Business model
- B2C : selling virtual experiences online to users for a one time fee - b2b: creating commissioned virtual experiences for a fee and charging a maintenance monthly fee
Money will be spent on
Money will be used for the development of virtual tours and the platform, salaries, and marketing.
We believe the biggest risk is our competition. Large players like Airbnb have a lot of capital that they can invest into developing their virtual tours business line. However, we are hoping that due to the expertise in working with immersive technology and our ability to move quickly as a start up, we will be able to grow out a brand and a solid base of users.
Incubation/Acceleration programs accomplishment
IDEA Incubator in Cyprus Intelak Travel Incubator Dubai X-Europe Accelerator
Won the competition and other awards
Best VR Travel Award, VR Festival, Las Vegas, US (2018)