We are creating a virtual portal that allows travelers to explore the world through immersive and interactive virtual tours, learn about cultures with professional guides.
* Product in development and tested with alpha users
* Technology enabling on-demand and live guided tours
* Beta website built https://globetrotter-vr.com
* Client base 1436 users
* Hired CTO and UI Designer
* Interviewing promising candidates for CMO position
* alpha testers love the product
* established partnerships with tour companies with presence in over 20 top tourism destinations
* established partnerships with content creations in top 10 tourism destinations
* press coverage in the several UK and international outlets:
Divernet, W 2.0, Arianna Huffington's Thrive Global, Authority Magazine, Out With Trade.
We are targeting the affluent traveler between 25-34 years of age, with an affinity to technology. More than 80%of them take on average 5.6trips per year, 53% of them participate in sightseeing activities, 40% of them value online and virtual experiences.
Problem or Opportunity
Travel will never be the same again.
1. Pandemic disrupted of global travel
2. Travel sector is one of the "most at risk" from a post-pandemic recession
3. Negative environmental impacts of growing global travel
Solution (product or service)
Virtual tours as new way of exploring the world. Users can travel virtually without leaving their home. Tour providers are able to generate income through alternative streams. Travel becomes more sustainable through the use of technology.
Many players in the market are now jumping on the trend of "virtual tours" (eg. Airbnb, withLocals), however they are not actually using VR technology. Their online experiences are created by people with no tech background or an understanding of what it takes to make a virtual experience.
There are many real virtual tours, however they lack the live interactive and human element that we offer.
Finally, we are creating a unified platform for virtual tours. Right now, there is a myriad of virtual tours and experiences all over the internet and the user has a hard time finding what they want.
Advantages or differentiators
Our team uses best-in-class web-based VR, has unparallel expertise in UI design and designing travel experiences specifically.
We are combining both the tech and the knowledge of amazing, passionate travel guides to bring our tours to life.
We will offer the convenience of a global portal with access to many countries and interests.
Sales: B2C sale of pre-recorded virtual tours ($11-$15)
B2C sale of live virtual tours ($17-$35)
Profit is split between us (60%), content creators (10%) and tour guides (30%)
Production of VR tours through content partners (hybrid of small upfront payment + 10% royalties from profit
unrestricted travel in the post-pandemic world
learning new things and discovering cultures in a more convenient, cost-effective, and sustainable way
access to travelers in the post-pandemic world.
Alternative revenue streams
Convenience and usability
Production of virtual tours.
Providing the technological platform
Sell tours via globetrotter-vr.com.
Money will be spent on
Money will be used for the development of virtual tours and the platform, salaries, and marketing.
We believe the biggest risk is our competition. Large players like Airbnb have a lot of capital that they can invest into developing their virtual tours business line. However, we are hoping that due to the expertise in working with immersive technology and our ability to move quickly as a start up, we will be able to grow out a brand and a solid base of users.
Incubation/Acceleration programs accomplishment
IDEA Incubator in Cyprus
Won the competition and other awards
Best VR Travel Award, VR Festival, Las Vegas, US (2018)