The device interacts with your smartphone with iOS, Android operating systems through the front camera
- determines the position of the chips on the table and reads a QR code - plays sounds.
Current Status
Today we have a product MVP + application on Android, a team has been assembled, the industrial design of our device has been worked out, several board games are being adapted in parallel, and training for primary children to school age is underway. We also work with focus groups, work out the request for creating a tactile training complex for the blind using the braille method.
Market
Boardgames: $9 billion per year/average check $80/12 million pieces
Mobile application market(iOS):more than 15 billion installed applications
AppleMusic: 60 million paid subscribers to the service
GooglePlay+YoutubeMusic: 15 million paid subscriptions
Problem or Opportunity
-WOW effect
-affordable price $99.
-Interesting and involving functionality.
Gadget gathers best from tablet usability, fine motor skills, joy full functionality which makes people group around the device
Use cases: Parents playing with children, using at parties:
Solution (product or service)
Interactive Dj console.
There are several main directions how to use device:
-DJ panel (Ready MVP console+Android software)
-Educational platform for small kids (In developing)
-Board gaming device (In developing)
Competitors
Big companies are market leaders such as Hasbro, Walt Disney, Lego, Tabletopia(Timofey Bokarev), Mail.ru, Yandex, Hobby games, Mosgame and etc.
But at the same time, these companies can be potential investors (strategic partners) and buy a company in a certain round.
Advantages or differentiators
Merging with a strategic company that will help enter the
global market by providing its sales and promotion channels.
For example entry into the educational system of different countries
Finance
In the next 12 months we plan to raise at least $ 1 million on kickstarter, organize production in China the first batch, finalize applications for iOS and Android, fill in subscription content (Soundbanks, board games, education content), start selling on Amazon and through other retailers.
We plan to achieve after 5 years, sales of 1 million units per year, with annual revenues of 125 000 000 (amount from the sale of gadgets subscriptions
in applications)
7-12% of paid subscribers The company's capitalization is 350-450 million
Business model
One-time console sale – 99$(Cost with packaging 25-30$ depends on quantity);
Subscription – per month $ 2 for soundbank,5-10$ for board game, education;
-Kickstarter Campaign (Hypothesis testing, return on initial investment)
-Launch Amazon Sales and Retailers (B2C)
Money will be spent on
Finalization of the product to serial production, industrial design, creation and development of applications for iOS and Android. Release of the first batch for placement on Amazon. Kickstarter project launch.