Amount from about 55,000,000 rub to 105,000,000 rub
Profit up to / from 1 billion rubles
Creation no higher than 2 years
Short description - online shooter for mobile devices with WW2 theme
Yes - financial plan, investment plan, classic presentation, Executive Summary presentation, concept, business plan, business model
Current Status
The project is at the stage of development, nothing can be done without funding, there is documentation on all aspects of the project - financial plan, investment plan, classic presentation, Executive Summary presentation, concept, business plan, business model
Market
audience -
target audience-fans of shooting games, military themes, fans of competitions, fans of WW2 - world war II
age from 16 to 100+
market -
Analysis and trends of the mobile games industry in 2020
In 2019, global revenue from mobile games rose to $ 68.5 billion. Newzoo estimates that by the end of 2020, this figure will reach 76.7 billion dollars — an increase of 12%. This is significant growth and it continues, here is my analysis of what can be expected from the mobile gaming industry in 2020.
Statistics of the mobile gaming industry
· According to Sensor Tower, in the third quarter of 2019, the number of game project publishers in the Apple Store and Google Play was 108,000 out of 793,000, which is no less than 15 percent.
* App Annie predicts that consumers will collectively spend $ 674 billion in 2020. hours on mobile devices compared to 558 billion in 2019
* Today, mobile games account for 33% of all app downloads and 74% of in-game spending
Problem or Opportunity
the problem is simple, simple entertainment with rivalry , there is of course a solution to some problems-an approach to detail, comfort for the player ,which not every game does
Solution (product or service)
other other other
Competitors
competitor hidden - only available to interested parties
Advantages or differentiators
advantages and differentiators are available-also hidden, only for interested parties
Finance
I can't fit tables in here , without them there is no understanding of the whole picture of expenses, and there is documentation
Business model
business model-scheme, no sales, game with in-game purchases - purchase of the game for free
Money will be spent on
Creating a product (game)
Offer for investor
look at the investment plan , here I will only write briefly - 5) the return offer is the amount of 55,000,000 rubles, the amount returned is not 55, million rubles , but from 100 to 200 million rubles
6) conditions to the investor -
type - loan , investment loan , and similar ( not equity ) , ( without bail - to give nothing )
the money will go to the investor with the funds received with the product ( in-game purchases )
the options for getting the money - 2 , the net balance divide with the investor - or a monthly payment until the entire amount
to guarantee receipt of funds must specify in the contract , if successful, the product profitable is my duty to make payments to the investor
refundable within 6 months or 1 year , and the first 2 years of the creation process of the product is natural will not bring any figures