Photo - RO_JA Legally does not exist
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RO_JA Legally does not exist

Creating an online game - The Red Star

Russia, Sverdlovsk region
Market: Internet and IT, Entertainment, Mobile applications
Stage of the project: Idea or something is already done

Date of last change: 25.05.2020
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equalizer from 2000
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Idea

Amount from about 55,000,000 rub to 105,000,000 rub
Profit up to / from 1 billion rubles
Creation no higher than 2 years
Short description - online shooter for mobile devices with WW2 theme
Yes - financial plan, investment plan, classic presentation, Executive Summary presentation, concept, business plan, business model

Current Status

The project is at the stage of development, nothing can be done without funding, there is documentation on all aspects of the project - financial plan, investment plan, classic presentation, Executive Summary presentation, concept, business plan, business model

Market

audience -
target audience-fans of shooting games, military themes, fans of competitions, fans of WW2 - world war II
age from 16 to 100+
market -
Analysis and trends of the mobile games industry in 2020
In 2019, global revenue from mobile games rose to $ 68.5 billion. Newzoo estimates that by the end of 2020, this figure will reach 76.7 billion dollars — an increase of 12%. This is significant growth and it continues, here is my analysis of what can be expected from the mobile gaming industry in 2020.
Statistics of the mobile gaming industry
· According to Sensor Tower, in the third quarter of 2019, the number of game project publishers in the Apple Store and Google Play was 108,000 out of 793,000, which is no less than 15 percent.
* App Annie predicts that consumers will collectively spend $ 674 billion in 2020. hours on mobile devices compared to 558 billion in 2019
* Today, mobile games account for 33% of all app downloads and 74% of in-game spending

Problem or Opportunity

the problem is simple, simple entertainment with rivalry , there is of course a solution to some problems-an approach to detail, comfort for the player ,which not every game does

Solution (product or service)

other other other

Competitors

competitor hidden - only available to interested parties

Advantages or differentiators

advantages and differentiators are available-also hidden, only for interested parties

Finance

I can't fit tables in here , without them there is no understanding of the whole picture of expenses, and there is documentation

Business model

business model-scheme, no sales, game with in-game purchases - purchase of the game for free

Money will be spent on

Creating a product (game)

Offer for investor

look at the investment plan , here I will only write briefly - 5) the return offer is the amount of 55,000,000 rubles, the amount returned is not 55, million rubles , but from 100 to 200 million rubles
6) conditions to the investor -
type - loan , investment loan , and similar ( not equity ) , ( without bail - to give nothing )
the money will go to the investor with the funds received with the product ( in-game purchases )
the options for getting the money - 2 , the net balance divide with the investor - or a monthly payment until the entire amount
to guarantee receipt of funds must specify in the contract , if successful, the product profitable is my duty to make payments to the investor
refundable within 6 months or 1 year , and the first 2 years of the creation process of the product is natural will not bring any figures

Risks

the risk is hidden - only for interested parties - I can't put it on display

Incubation/Acceleration programs accomplishment

no

Won the competition and other awards

no
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Idea
Current Status
Market
Problem or Opportunity
Solution (product or service)
Competitors
Advantages or differentiators
Finance
Invested in previous rounds, $
Business model
Money will be spent on
Offer for investor
Team or Management
Mentors & Advisors
Lead investor
Risks
Incubation/Acceleration programs accomplishment
Won the competition and other awards
Invention/Patent
Photos
Product Video
Presentation