The “The Battle” project is a classic RTS. At the moment, the RTS market has low competition, as the main developers do not release classic projects, but develop their own genre. This is due to the fact that the current audience of the gaming industry has specific consumer requirements, but the classics of the genre are always in demand. Our project can combine the classics and requirements of our target audience.
The main advantages of the project:
The company, the storyline - filing with the help of animated videos and comics - this is interesting for players by the Researchers psychotype. The storyline immerses the player in the world and introduces the universe. Each faction has its own separate plot, where the path from sources to power will be told.
Own unique world - the action of the game takes place in a fictional world in which the basic laws of Earth’s physics operate, but at the same time, mankind has taken a different path of development.
Factions - each faction is unique, each faction has its own battle tactics, its pros and cons, as well as completely unique units.
Heroes are unique units of each faction, have abilities that improve tactics of battle.
MOBA RTS - there were attempts to make competitive RTS in session, but the market was not ready for them, in those years MMOs with a long gaming session were considered “unicorns”. Now such a game will be perceived very well, since the bulk of mass PC games are just built for the competitive part. In fact, the project will have no analogues in this component and we will get MOBA RTS, which we can guarantee our success and always do monetization on a generic generic.
Unique ranked battles -
Tactical battles - the battle is based on the principle of “Stone, scissors, paper”, in which each type of troops has unique abilities that allow it to counter another type of troops. This type of battle provides a guarantee that players will be interested in conducting fights in competitive mode.
Graphics and detailing - the game is being developed on the latest Unity 3D engine, which will make the picture as enjoyable and as detailed as possible, which modern graphomaniacs love so much.
Based on the above, there is great reason to believe that such a game will get its own CA in any case, even if the player is not interested in the ENT and the plot, they will be interested in the competitive part. As practice has shown, almost all genres of games have their own MOBA-version and it is always very well perceived by the consumer. The MOBA games market currently covers the largest segment of all games. There is no such thing in RTS yet and it is possible to create the first project of its kind. The main emphasis in this format will be put on a short session and the correct automatic system for selecting opponents, so that each player has an approximate ratio of wins of 50 to 50.