Photo - TIMETRAVEL.BERLIN
play_arrow
View
41561

TIMETRAVEL.BERLIN

1928BERLIN

Germany
Market: Education, training, Entertainment, Tourism, sport, Virtual and Augmented Reality, Mobile applications
Stage of the project: Prototype or product is ready

Date of last change: 20.09.2019
Go to the owner's profile
1
equalizer from 2000
help
Calculated and estimated occupancy of the project (more about ratings)
My rating
1
2
3
4
5
6
7
8
9
10
Average rating:
 

Idea

The TimeTravel.BUS combines an immersive real-time VR experience with real motion in space: Visitors do not need any devices, but can see the Berlin of the 1920s through (or on) the windows of the bus as they pass by. Physically they are at exactly the place they see - but they experience it at two different moments in time.

The Timetravel.BUS is a replica of an original bus, thus the passengers experience a real 1920s bus ride. Its appearance is deceptive however: Not only is the Timetravel.BUS equipped with newest technology, but also with a clean electric drive.

Current Status

Prototype finished.
Ready to go public with the MVP before Christmas
we got 3 Investor each 25K
Next week we will receive another 75K from the first investor
then we got a medienboard grant for 80K

We have the INVEST WAGNISKAPITAL Bage

Market

Tourism alone in Berlin there are 13 Million people visiting the city each year.
All of the are searching for new attractions.

For Berlin ...:
B2C
- Tourists (500,000 Visitors/Day, 13,000,000/anno)
- Berliners (History Enthusiasts/Tech Aficionados 4,500,000)
- Pupils 600,000 (Berlin and sourroundings)

B2B
- Schools 1,600
- Museums 6,372
- Partners (e.g. Corporate Events )
- Travel and Event Agencies
- Arcades
- other LBVR Venues
- Distributors

ONLINE:
- Those Interested in History/Technology
- Gamers (MMOG/Social VR)

Problem or Opportunity

TEMPUS FUGIT

We offer Time travel experiences - a dream for mankind comes true!

Solution (product or service)

The TimeTravel.BUS combines an immersive real-time VR experience with real motion in space: Visitors do not need any devices, but can see the Berlin of the 1920s through (or on) the windows of the bus as they pass by. Physically they are at exactly the place they see - but they experience it at two different moments in time.

The Timetravel.BUS is a replica of an original bus, thus the passengers experience a real 1920s bus ride. Its appearance is deceptive however: Not only is the Timetravel.BUS equipped with newest technology, but also with a clean electric drive.

First milestone on the way to the TimeTravel.BUS is TTB’s location based VR experience. It is designed in such a way that it can stand alone as an independent project - but the produced 3D material can and will also flow into the mobile experience.

Competitors

Timeride VR

Advantages or differentiators

In the end they only have Location based venues. Our real! Bus is completely different and will be miles ahead of the competitors.

_ Nonlinear storyline: Individual experience and captivating scenario through use of AI
_ AI-controlled traffic and pedestrian simulation: No ride is like the other
_ Architecture-historically documented, accurate city models - no look-alikes
_ Sound ackground information based on historical events on all episodes
_ Community VR experience for up to 30 people (location-based)
_ Community VR experience for up to 80 persons WITHOUT glasses (TIMETRAVEL.BUS)
_ Multiple award-winning 3D artists - international top team
_ Short time to market due to highly professional, solid and flexible production network

Finance

For our MVP:

180 PAX/h ( 3x60 PAX max/h) x 30 % occupation ratio x 10 h x 360 days x ø10 € =

1,944,000 euro

Business model

Our business model is, of course, largely based on the sale of tickets. This will represent the bulk of our revenue. With an average entry fee of 10 Euro we can generate revenues of about 1 Mio in the first year. This is our most pessimistic assumption with an occupancy rate of approx. 30%. In addition, there are other sources of revenue such as product placement, advertising, merchandising and licensing. And of couse all thse experiences then can also be sold on platforms like steam. Our goal is to double our revenues each year.
We are looking for all kind of cooperations to create new time travel destinations.

Money will be spent on

finalizing our MVP.
Building our first tour around in Berlin.
Mainly building assets and buying the VR-machinery.

Offer for investor

10% for 400K

Team or Management

Risks

As a location-based VR, we are subject to the same market mechanics as the retail sector in the classic sense. In this respect, the greatest care must be taken to ensure a good location and easily readjustable marketing. We are currently working on 2 very interesting locations. In the SWOT analysis in the Annex ds Pitschdecks you will find a collection of our risks.

Incubation/Acceleration programs accomplishment

We got a very tough half year sparring with on of our investors Eberhardt Schmidt who sold his company 2 years ago to apple. Better than every incubator - tougher ...

Won the competition and other awards

Winner of the business angels berlin pitch last year.

Photos

Photo 1 - 1928BERLIN

Product Video

5,00
1
2
3
4
5
1 voice
Sign in/Sign up
arrow_back
EN
more_horiz
close
visibility640
star0
Add to favorites
Delete from favorites
share
close
thumb_up0
Like
Unlike
Idea
Current Status
Market
Problem or Opportunity
Solution (product or service)
Competitors
Advantages or differentiators
Finance
Invested in previous rounds, $
Business model
Money will be spent on
Offer for investor
Team or Management
Mentors & Advisors
Lead investor
Risks
Incubation/Acceleration programs accomplishment
Won the competition and other awards
Invention/Patent
Photos
Product Video
Presentation