Use high precision motion tracking to recreate virtually reality experience without the use of goggles for existing virtual or 3D contents across various VR/PC platforms and applications.
Current Status
Forcz, Inc. was founded in California 2017 with one goal in mind - to recreate a virtual reality experience without the use of goggles for existing 3D/Virtual contents across various platforms to reach a wide audience. We achieve the mission by our patented high-resolution motion tracking with anti-earth rotation detection, spatial edge detection and voice-to-key mapping technologies. Our motion tracking can apply to VR/AR, PC, gaming, industrial/medical/military, drone or robotic and etc. Our motion tracking controller and voice control USB dongle is consumer ready level product after 5 generations of prototyping.
Market
There are two markets. One market is VR/AR contents with goggles. Another market is 3D/2D contents controlled by gesture, keyboard, mouse and gamepad. We focus overlapping area where we can use motion tracking to recreate virtual reality experience for 3D and VR contents without use of goggles. Great opportunity by entering 3D/VR/AR industry in early stage now. Huge growth of market size from $20B to $200B in next 3 years. Our high resolution motion tracking consumer products and IP licensing will see rapid growth in revenue too.
Problem or Opportunity
Fully interactive virtual contents in VR/AR platforms such as Oculus, VIVE, Magic Leap and HoloLens require expensive goggles with complex hardware. Their motion tracking controller has low resolution of 1-2.5mm for dynamic movement, which only allow rough and non-precise manipulation of virtual object movements, not suitable for the industrial/medical/military VR/AR application. The Motion tracking controller is platform specific. 3D contents in PC are in 2k or 4K high resolution. Most of motion tracking controller are not suitable in navigating 3D contents
Solution (product or service)
we provide high precision motion tracker with 0.2mm motion tracking resolution based on our patented Anti-Earth Rotation Detection. We call it “4K SpatialField”. Consumer can navigate in 360 degree virtual/3D space with immersive experience by our patented Spatial Edge Detection without use of goggles. Our Plug and Play USB dongle with our patented Voice-To-Key Mapping to allow motion tracker to be used across various platforms and applications for existing virtual and 3D contents.
Competitors
Oculus and Magic Leap are two biggest platforms which might enter our space. However, we have patented our high precision motion tracking and Voice-To-Key Mapping technologies
Our indirect competitors include Kai Vicara, Razer Hydra, and Sixense STEM. They provide low resolution tracking control with no spatial edge detection, no anti-earth rotation detection and no voice-to-key mapping, which limits their users to a 2D experience and only PC platform.
Advantages or differentiators
There are three differentiators, compared to existing motion tracking used Oculus, Magic Leaps, HTC VIVE, Nintendo Switch and etc.
1. Voice-to-control-key mapping
To make motion tracking become platform agnostic, we use voice control technology to trigger our USB dongle to shift HID control interface between keyboard, mouse, gamepad and joystick. And also do instant reload of control key mapping for different applications.
2. Spatial Edge detection
In order to control virtual or 3D contents without goggles, we enable our motion tracking to detect edge of 110 degree field of view (FOV) such that consumer does not need to turn head over their shoulder to see 360 degree virtual world.
3. High precision motion tracking for 2K or 3K pixel resolution.
Existing motion tracking lack of high precision to control virtual contents in 2K or 4K resolution due to drifting and magnetic field fluctuation problem. We develop anti-earth rotation detection to remove drift and magnetic field fluctuation. Now our motion tracking can detect 0.2mm dynamic movement. Suitable to control for 2K or 4K virtual contents
Finance
Our voice control USB dongle is selling at $60 while motion tracking controller is selling at $90.
Second year : $3.83M for Product and Licensing revenue
Third year : $6.65M for Product and Licensing revenue
Fourth year : $9.25M for Product and Licensing revenue
Fifth year : $13.65M for Product and Licensing revenue
The Financial projection is based on currently existing market of 211 million console platform users (Oculus, VIVE, PS4, PC, Magic Leap and etc.) in US
Business model
(Consumer product) Voice Control USB dongle and Motion tracker that can be used and sold as a standalone product, universally applicable for existing 3D/Virtual contents from multiple platforms
(Premium Subscription) $9.9 per year subscription for consumer to access additional voice-to-key mapping library for latest 3D/virtual contents release from major platforms (e.g. PC gaming, Oculus applications)
(Licensing) Our 4K SpatialField and Voice-to-key mapping technology can be licensed to major platforms such as Amazon Alexa, Oculus, VIVE, Magic Leap, Google Stadia, laptop, Logitech peripheral, Razor, Apple Watch, Samsung Wear, PlayStation, Xbox and etc.
Money will be spent on
35% - Additional personnel: Engineering/App Developer, Sales/Marketing, Administrative, part-time Finance. AI Deep learning engineer.
40% - Marketing expenses necessary to penetrate the existing 3D/Virtual Reality market for hyperscale
10% - Complete software, hardware development and integration for SpatialField™ and Voice-to-key Map™ tracking technology into final standalone product. Introduce AI deep learning for motion tracking.
10% - Extend Voice-to-key Map™ support to all major voice recognition platforms such as Amazon Alexa, Google Assistant, Apple Siri and Microsoft Cortana.
5% - More Patent filings and Regulatory testing for FCC/CE/IC/wireless certification
Offer for investor
Term sheet for $1M investment.
- 1,500,000 shares of Series A Preferred Stock.
- Purchase price is $1.00 per share (the “Purchase Price”) based on an $6,600,000.00 pre-money valuation of the Company.