The only way to control diabetes as a global problem is self-care, which is very difficult, boring and demotivating. Our solution helps to improve the motivation and gamification of diabetes control.
We have tested a similar system in a limited community on 20,000 users, and with improvements, we have presented a diabetter version and tested it on 100 people.
Problem or Opportunity
966 BN-USD is spent annually on diabetes, and 1 out of 10 people worldwide are affected by diabetes. Despite improving the treatment of diabetes and the use of new tools and technologies, the mortality rate and complications are still worrying. With mHealth,the conditions are better, but the point that has not been paid attention to is human emotions and bias in daily life and decision-making. diabetter has aimed here with the approach of behavioral economics and the use of life science and technologies, has been to motivate and gamify the user to continue the path of self-control of diabetes.
Solution (product or service)
We have a diabetes walk-to-walk coaching system.By collecting the user's data, which is obtained from various methods such as sensors, gadgets, manual, etc., We simplify and gamify the health status of our users into a single number from 0-100 to make it understandable and comparable. Besides improving health, we convert the scores to a digital token that can be spent in insurance, pharmaceutical, research, etc. networks.
1-Diabetter Coaching Premium Membership
3-Diabetter scoring system's API