We are developing a new breed of mobile free-to-play games that merges the high marketability of Hyper-casual games with the lucrative monetization of Mid-core games.
We are currently still developing the game engine which will be used to rapidly develop prototypes to be tested.
We have a game in soft launch:
Problem or Opportunity
We see an opportunity currently in the mobile gaming space where if we were able to strike a balance between hyper-casual games' marketability and mid-core games' monetization potential we will have a new breed of mobile games that would allow us to acquire users profitably.
Solution (product or service)
We are developing highly accessible strategy games for mobile.
The mobile gaming space is very crowded and there are lots of competitors but no companies are going exactly after what we are doing.
Advantages or differentiators
-we focus on one subset of strategy games which gives us a core competency.
-We have a engine that allows us to produce prototypes rapidly to be tested in the market.
-We have 8 years of experience in our focused genre.
Money will be spent on
-Expanding the development team.
-Marketing the game once we hit our target KPIs