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Quizac

Quizac promote higher learning engagement using gamification

Nigeria
Market: Education, training
Stage of the project: Operating business

Date of last change: 07.09.2020
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Idea

Learning should never be an affliction, it should be fun. Quizac is the fun that creates a higher learning engagement around subject topics using gamification.

Current Status

10,000 Registered Users
$1,000 in Revenue
5,000 Monthly active gameplay
7,000 Realtime gameplay
20% MoM Growth

Market

Our Solution target students in
Primary Education Category.
Secondary Education Category
Tertiary Education Category
Examination Categories Like JAMB, WAEC.

We also have a special offer for schools and cooperate organisation.

Problem or Opportunity

One of the main problems in modern education is related to the lack of motivation of students to participate actively in the learning process. Because of this, parents and teachers try to use new techniques and approaches to provoke students’ activity and motivate them to learn.

Solution (product or service)

Considering the rise in the addiction level of most teenagers with mobile devices. We’re giving students the choice to get more engaged with their learning using a multiplayer gaming app to boast motivation and engagement for better academic success.


Competitors

Gidimo
TestMaster

Advantages or differentiators

We have an edge because

1. We have a flexible architecture that is scalable beyond classroom and into cooperate organisation
2. We supervise our learning model to the question level and that gives us advantage to create a powerful reporting for schools and organisation about performance improvement and recommendation

Finance

School License (yearly)
$200 Basic License
$400 Super License
$500 Premium License


In-App Subscription
$3.5 Monthly Plan
$9 Quarterly Plan
$25 Yearly Plan

More on our financial projection can be viewed here: https://paper.dropbox.com/doc/Quizac-Projection-Detail-WMkYjBgcqC3361vtYGD1l

Business model

With Quizac, subject experts create question-set mostly containing multiple option question, which can be free or paid. These sets are then accessed by our platform users to create a realtime multiplayer or group game which can be played among over 2000 individual at the same time. For each game played by an individual, an in-app ticket of 5 unit is deducted from their account.

Money will be spent on

Develop More Content.
Maintain Infrastructure.
Refine Marketing.
Build For Organisation
Build customer service

Offer for investor

5-12%

Team or Management

Product Video

5,00
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Idea
Current Status
Market
Problem or Opportunity
Solution (product or service)
Competitors
Advantages or differentiators
Finance
Invested in previous rounds, $
Business model
Money will be spent on
Offer for investor
Team or Management
Mentors & Advisors
Lead investor
Risks
Incubation/Acceleration programs accomplishment
Won the competition and other awards
Invention/Patent
Photos
Product Video
Presentation