Using gamification to ignite inspiration on young girls in developing countries, starting with Indonesia, to dare to set big goals and take action to achieve them. Our first product is an Interactive storytelling app for girls where they can play the character of real female role models from the country. This is to show them possibilities that there are another standard of success for women, and that they too could achieve what these successful women achieved.
Current Status
MVP Development
Market
For a start, Indonesia will be our first market
Problem or Opportunity
From early age, many girls begin to develop limiting self-beliefs. How to engage them? Make it fun! Women is already dominating mobile games market, but there's still lack of mobile games made by women and for women. We are here to fill in the gap while inspiring young ladies to reach their full potentials.
Solution (product or service)
Our first product is an Interactive storytelling app for girls where they can play the character of real female role models from the country. This is to show them possibilities that there are another standard of success for women, and that they too could achieve what these successful women achieved.
Competitors
Dorian mobile game: https://dorian.live/
Advantages or differentiators
We highlight the story of real female role models.
Finance
Bootstrapping
Business model
Freemium, revenue will be generated by brand sponsorship and advertising. We will also add in-app purchase on the later stage.